Colors should have done more of this, and I am also baffled that Gens didn't adapt that section with the same level of difficulty for its take on Planet Wisp. At the same, Sonic Unleashed went too far with it. Colors actually did this once in a 3D Section of Planet Wisp, where if you didn't get a very tricky set of quick-steps followed by a jump at the end perfect or close to perfect, you missed out on a red star ring and also had to take a slower path to the next section with a low-positioned bounce pad. If you don't get the timing right for the quick time sections, you either get death or bumped onto the lower path. I like the potential of using it to add fair difficulty to the quick time sections, which twitch gameplay seems to be the perfect fit for.
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